Mesh Avatar Basics (add/detach)

This page does require an update to bring it inline with my current base avatar build and inventory setup within my #RLV root folder, principle is still the same.

The main focus of these instructions on this page are to outline a method that is different to using the “Appearance>Edit Outfit>Save/Save As” function that results in the creation of 100’s outfit folders bloating your inventory with 1000’s of links. Basically this is an alternative to using the “Replace Current Outfit” option.

Its based around arranging your inventory in such a way that you have a set of naked Base Avatars (1 per body/head combo) that you simply add and detach other folders by selecting “Add to Current Outfit” to add or “Remove from Current Outfit” to detach.

On a side note, there is also an added bonus that the reduction in links means less inventory items which does mean a slight memory reduction on your PC for every Inventory Window you open. For more details read the “Inventory Memory Usage” section on my Tips, Tricks & Hints page.

The examples I use below are all in my #RLV folder, this is because I use an inventory management utility (CTS Wardrobe) as a visual wardrobe to dress(add)/undress(detach) that requires RLVa to function. I therefore keep everything that is Avatar attachable here. For the purpose of this page just ignore #RLV, it could be called “My Attachments” or anything you like. You will also notice my item folders are either follow my old naming standard “…/yyyymmddx <store> <item name>/…” or new naming standard “…/<store> xx_ <item name>/…”. These along with the folder structure names are irrelevant in the context of these instructions, they are more about providing a guaranteed unique naming structure for RLVa folder selection.

The following 5 steps provide an example on setting up one of my base avatars. I do show folder paths in the image captions.

Step 1: Setting up your Base Avatar
A mesh avatar can be broken down into several main inventory components. You could store everything in a single Base Avatar folder were there is zero links or you could separate them out into individual folders, in this case your Base Avatar folder would contain only links, this would be the only set of links you would have in your inventory. I do split things out into folders, generally related to creator/store which you will see in the example provided below for my avatar which I use as my Neko setup. For the purpose of this example I have detached my ears and tail;

1. System Components: A mesh body/mesh head Avatar only needs to wear 4 items, these are; System Skin, System Eyes, Shape and Hair Shape (Often called Brow Shape). All other system components are not required so why wear them, they will just add complexity for no reason. If your still using a system head then you will likely also have several tattoos added for Make-up etc.

Basic Dressing 1
Located in Inventory path: #RLV/.CTS Base [items]/System/

 If I update any items in this folder. I then replace the relevant links in the #RLV/.CTS/Base Avatar [Links]/2017B Avatar GAEG Barbara Neko folder which you will see below under “The End Result – One of My Base Avatars:”.

2. Mesh Body Components: In the case of my Maitreya Lara body these are; Alpha, Tip-Toe FeetShape, Lara, Feet, Bento Hand L, Bento Hand R and HuD.

Basic Dressing 2
Located in Inventory path: #RLV/.CTS Base [items]/Maitreya/
3. Mesh Head Components (except eyes): In the case of my GAEG bento head these are; Bento Mesh Ears, Mesh Head, Mesh Teeth, Head Alpha, Bento Facial AO.

Basic Dressing 3
Located in Inventory path: #RLV/.CTS Base [items]/GAEG/
4. Mesh Eyes: I use GA.EG Ultimate eyes for my mesh eyes and keep them in a separate folder to my bento head.

Basic Dressing 4
Located in Inventory path: #RLV/.CTS Base [items]/GAEG/
5. Animation Override: Unless your a newbie everyone uses some kind of AO, In most cases these AO’s are worn as a HuD. Firestorm users can extract the AO and import into the built in viewer AO. In my case since I don’t use Firestorm I wear my AO as a HuD.

Basic Dressing 5
Located in Inventory path: #RLV/.CTS Base [items]/Body Language/
General extras: Often there are additional components that are part of a Base Avatar, I’m not going into specifics of what these are other to say I follow the same methodology as the 5 key components above.

The End Result – One of My Base Avatars: Everything is then copied as links into a single Base Avatar folder. This base can be used to easily strip down to naked you by right clicking the folder and selecting “Replace Current Outfit”. I should point out here that I do not include my AO in my Base Avatar, its related to how I incorporate my Base Avatar and AO as separate base outfits in my CTS Wardrobe.

Basic Dressing 6
Located in Inventory path: #RLV/.CTS Base Avatar [Links]/
This is the only place needed in my method of dressing(add)/undressing(detach) that links are required. Meaning any updates to original items means I only have to update a handful of links at a time. From here I now start dressing or undressing my avatar using the “Add to Current Outfit” to add or “Remove from Current Outfit” to detach options when right clicking a folder.

The 4 steps below are done as is required based on what I wish to wear at any given time.

Step 2: Adding/Detaching Hair
To add the hair along with its texture HuD in this example I simply right click the RA 01_Crystal folder and select “Add to Current Outfit”. Once I have finished using the HuD I detach it. To only add the hair I would right click the “Hair” sub-folder and select “Add to Current Outfit”. To detach I would always right click the RA 01_Crystal folder and select “Remove from Current Outfit”

Basic Dressing 7
Located in Inventory path: #RLV/.CTS Base Hair/[Runaway]/
Step 3: Adding/Detaching Accessories
Here I am talking about what I call my Shinnies, aka Jewellery and Bling etc. I would add and detach my Bento rings the same way as Hair

Basic Dressing 8
Located in Inventory path: #RLV/.CTS Shinnies/Rings/

Step 4: Adding/Detaching Clothing
I would add and detach the Blueberry ScarletAngel dress the same as Hair. Note: For most clothing I create an AutoHide HuD so the toggling of alphas is automated based on what I choose to add or detach. I provide details on how I do this on my Maitreya AutoHide Kit page.

Basic Dressing 9
Located in Inventory path: #RLV/.CTS Outfits/Blueberry/

Step 5: Adding/Detaching Footwear
I would add and detach these shoes the same as Hair.

Basic Dressing 10
Located in Inventory path: #RLV/.CTS Outfits/Mirus/

Basic Dressing 11

As an example, if I wish to change the dress I am wearing in the picture on the right. I would simply locate the dress in inventory right click the folder and select “Remove from Current Outfit” to detach. I would then locate the clothing item I want to wear, right click its folder as per examples above and select “Add to Current Outfit”.

The same goes for footwear, hair, rings, necklaces or anything else I may be wearing on my Base Avatar.

If I ever stuff up and need to reset my avatar I can always go back to the Base Avatar folder right click it and select “Replace Current Outfit”.

As I mentioned above, all my attachable items in Inventory reside under the root folder #RLV.

I hope this provides some ideas/help for anyone who stumbles across this and has issues with a bloated inventory due to large numbers of replicated links.

The credit and inspiration to write this comes from several discussions with my SL partner Colleen Bouvier over managing updates to the Maitreya Lara Body.

Updated: 28th September 2018

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