Updated: 5th March 2020
For information on how to setup RLV you need to go back to the parent page. If your here for ideas on how to organize your #RLV folder structure then read on.
You will see a brief rundown of how I organize my own #RLV folder structure along with images showing several examples of a full wardrobe items path structure. I should stress, this is the way I organize my inventory and is a logical methodology for me. The way you organize yours should reflect a method that is logical for you.
Lets start with the #RLV root folder structure, here you can see I keep my Level 1 folders fairly flat. The folder paths relevant to CTS Wardrobe are all prefixed with .CTS <name>. I do explain the use of the other folder paths back on the parent page.
1.1.2 .CTS Appliers
All my appliers HUD’s are stored under the .CTS Appliers structure. The structure here is slightly different in that I first split appliers by type (level 2) and then by creator (level 3). This means the wardrobe items sit at level 4 and sub-folders (if used) at level 5. I have expanded out the appliers for my old primary skin (pre-BoM) as an example to show the full wardrobe path for a given item/object. Obviously appliers are only used when I need to use them.
January 2020 Update: As I migrate to BoM Layers I expect to eventually archive most of what is sitting under this folder path.
1.1.3 .CTS Avatars
Section still to document
1.1.4 .CTS Base [Links & Sys]
The first image here is showing my Mia Base Outfit, its actually one of only two places in inventory were I use links. These links are associated with objects kept in various wardrobe items that combined make my Naked base avatar.
[SysBase is out-of-date and needs updating due to minor changes]
The next image is showing a breakdown of my SysBase folder, here I keep my Eye Alpha which is a wardrobe item on its own and also my shape, brow shape and eyes which along with my skin makeup the 4 system components that you must wear to REZ. Not my skin is kept in the .CTS BoM Layers folder path to allow easier customization of what BoM layers are used.
1.1.5 .CTS BoM Clothing
Update 8th May 2020:
With BoM and not wanting to use the optional applier layers for Maitreya I am starting to now look at system layer clothing for Lingerie solutions. These will be stored under their own 1st level root folder. I am storing these similar to how I store most of my clothing, see 1.1.7 below.
1.1.6 .CTS BoM Layers
[This is out-of-date and needs updating as I have changed to using a tattoo layer for my head due to were the universal layer sits within the baked layers]
I have recently started the process of migrating from applier based skins/tattoos etc to using BoM layers. Here you can see I am using the ST4 Cookie tone as my “baked” skin. The Universal layer [Head] and Skin Layer [Body]. As I continue to migrate more and more wardrobe items will be added and then associated with my base link sets.
1.1.7 .CTS ByCreator
In the next image you can see I have a single folder for each creator/store. The .CTS ByCreator structure. The creator folder sits at level 2, with wardrobe items sitting at level 3 and sub-folders (if used) at level 4. I may have a few that go down to level 5 however this is rare. I have expanded out a Safira wardrobe item to show the full wardrobe path for a given item/object. Reason I used Safira is some of the other folders like Blueberry, Seniha etc have 10+ item folders. A bit hard to capture in a single window image.
You will also notice at the bottom there are two z<name> prefixed folders. These contain wardrobe items using my old method of organizing inventory. When I have spare time I will move the wardrobe items from here into current and new creator folders.
1.1.8 .CTS Hair
Initially my hairs also resided in the .CTS ByCreator folder path, hence why I encapsulate the creator folder between square braces [ ] as a way to group them. Due to the large number of hairs I have from various creators I decided to split them out into their own dedicated folder path. With the exception that they are still encapsulated between square braces [ ]. This structure is identical to my .CTS ByCreator structure.
I have expanded out my Limerence Julia hair as an example.
1.1.9 .CTS Shinnies & .CTS zMisc
The next two .CTS prefixed folder paths are a bit of a mix & match. In theory I could move item folders from here into .CTS ByCreator in either current or new store name folders. I will probably do this at some point in the future, its just way down on the priority list of “Things To Do vs Things That Must be Done”.
.CTS Shinnies is what I call Jewelry, its a hangover from when I was a little girl and called them “my shinnies”.
.CTS zMisc is the place for odds and ends, anything that doesn’t fit in any of the above ends up in here.
1.1.10 .CTS zRez
No point showing a breakdown as I only have a few things in here. Basically I have several REZZED items that have HUD’s that I have to attach if I want to configure them. I am however starting to now add more REZ items to wardrobe in conjunction with Archive for archiving and retrieval instead of them clogging up a folder in my inventory.